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That used to be the case before everything was connected to the internet: devs would agonize about making sure there were no bugs, because once it was out it wa
by joshspankit 5y ago
That used to be the case before everything was connected to the internet: devs would agonize about making sure there were no bugs, because once it was out it was out of their hands.
Games were especially nerve-wracking because a single show-stopping bug could bankrupt the entire company, but I digress.
Now, it’s “Get enough working code out the door so that we can sell copies! We can patch it if we need to!”