3 ms·
Not GP, but shader translation depends heavily on device capabilities and the current pipeline state. In principle I think it's possible to cache a lot of this
by mrec 5y ago
Not GP, but shader translation depends heavily on device capabilities and the current pipeline state. In principle I think it's possible to cache a lot of this on the client, so that it only has to be run once per install (or per device fingerprint change) rather than once per execution, but I don't think that's implemented yet.