3 ms·
It was a big thing in World of Warcraft in particular because the internet was so unreliable when Wow release that they wanted the player to be able to do thing
by trissylegs 5y ago
It was a big thing in World of Warcraft in particular because the internet was so unreliable when Wow release that they wanted the player to be able to do things when all your packets dropped for a few seconds (well maybe a whole minute)
But they didn't really compensate for exploiting this to do things that were actually impossible. (ie speed hacks)
- Arrath 5y agoBack when WoW launched I was still on dialup, and played far too much for my own good. Part of playing on dialup was getting used to the latency, like 'queuing' my follow-up spell casts when my current one was anywhere from a fraction of a second to 0.5s from completion, so the command would arrive at the server just as my current one finished. As a healer this was important to avoid dead time where I could be keeping the tank alive. It wasn't until into the 2nd expansion that I got broadband, and hoo boy was it hard to adjust to. Suddenly I didn't have to anticipate and plan ahead nearly as much, and I had a whole new learning curve to go through to get my timing on point again. It seemed to me at the time that the game was structured pretty decently to handle the huge differences in player system specs and connection capabilities.