4 ms·
there are fun types of gameplay that can’t happen without client authority. you can make an aimbot either way so it isn’t a huge deal. like you i had a hard t
by gameswithgo 5y ago
there are fun types of gameplay that can’t happen without client authority. you can make an aimbot either way so it isn’t a huge deal. like you i had a hard time accepting that pubg using client aide hit detection maee any sense, but after playing it a lot and thinking hard about it I changed my mind. That game is all about pixel perfect aiming. Lag compensation wouldn’t cut it.
- Sohcahtoa82 5y agohttps://youtu.be/2Gn2Sixr5Wk https://youtu.be/2Gn2Sixr5Wk IMO, This is clear-cut evidence that PUBG uses (or perhaps, in the past used) client-side hit checks. Notice there's not even bullet travel time. Just "pop pop" and a target that isn't in sight and never was inside instantly dies.
- blibble 5y agopretty much every game since Half-Life's patch in 2000 uses client side hit detection for hitscan weapons a few do client side prediction for projectiles too (Overwatch notably)