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Hey, I wrote that thing! Always a pleasant surprise and a weird feeling to open Hacker News (for the 14308560234th time today) and read my name like that :)
by ggambetta 5y ago
Hey, I wrote that thing! Always a pleasant surprise and a weird feeling to open Hacker News (for the 14308560234th time today) and read my name like that :)
- adamrezich 5y agosince you're here, it looks like the second paragraph under the second heading in the second article is an unfinished thought :) great work otherwise though!
- ggambetta 5y agoHmmm, you're right, great catch! Not sure what's going on there, I'll investigate.
- dested 5y agoI can't tell you how many times I find myself back on this page while working on multiplayer games. From the bottom of my heart I really can't thank you enough for this tutorial.
- ggambetta 5y agoYou're very welcome :)
- Rd6n6 5y agoThis was one of my main resources for learning game networking. If you ever feel tempted to write more articles on the subject, or write a book, people will eagerly read it. Thanks for writing and hosting your articles Edit: I see you wrote a cg book! https://news.ycombinator.com/item?id=26013002 https://news.ycombinator.com/item?id=26013002
- mrspeaker 5y agoHoly cow - I didn't know about this book. Everything Gabriel puts out is awesome: this is an instant-buy for me!
- ggambetta 5y agoThank you for the kind words :) I hope you enjoy the book too!
- ggambetta 5y agoThanks! I've thought about what else to do with this (more articles? YouTube videos? A reference implementation in C?) but I'm not sure there would be enough interest, or that I could go into enough depth. For example, I can't imagine writing a whole book about this. Besides, there's people who are far more qualified than I am to go into more depth - namely, the people who have been doing this for AAA games.
- devortel 5y agoI've watched every single freely available GDC talk on game netcode and read countless netcode guides and I keep coming back to yours. You've done a wonderful job at explaining the core concepts in detail without bogging the reader down with nitty gritty implementation details and code!
- johnisgood 5y agoThis is pretty darn useful to me as I am currently working on a game.