3 ms·
Why do you do this translation at runtime--causing every user to have to re-execute it--instead of at compile-time? Is there some kind of per-user optimization
by saurik 5y ago
Why do you do this translation at runtime--causing every user to have to re-execute it--instead of at compile-time? Is there some kind of per-user optimization this makes possible?
- mrec 5y agoNot GP, but shader translation depends heavily on device capabilities and the current pipeline state. In principle I think it's possible to cache a lot of this on the client, so that it only has to be run once per install (or per device fingerprint change) rather than once per execution, but I don't think that's implemented yet.