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It's like a web version of Vulkan / Metal / DX12, in that it's designed to more directly represent how modern GPUs work. If you are happy with your WebGL perfor
by klodolph 5y ago
It's like a web version of Vulkan / Metal / DX12, in that it's designed to more directly represent how modern GPUs work. If you are happy with your WebGL performance, by all means, continue using it. However, it can sometimes be a bit hard to understand what is going wrong (performance-wise) in an OpenGL or WebGL application... the underlying implementation will sometimes paper over its limitations. You can accidentally stray from the high-performance paths.
There are some feature differences, like how WebGPU has compute shaders.