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Unfortunately, choosing to not use Steam, GoG, or similar is simply out of the question. The reality of you selling your game at a profit without the help of o
by softfalcon 5y ago
Unfortunately, choosing to not use Steam, GoG, or similar is simply out of the question.
The reality of you selling your game at a profit without the help of one of these app storefronts is improbable. Keep in mind that even if you somehow become successful in this regard, these storefronts have a vested interested in making sure you and your technologies fail.
Edit: apologies if I seem dire, I'm actually on your side and WISH that the world was a free market without all these gatekeepers. Myself, my partner, and many of my close friends constantly battle with these "gate keepers" as game devs/designers and I wish they would go away, but the market (users) love (to use) them even when they hate them.
- anonymousab 5y ago> Unfortunately, choosing to not use Steam, GoG, or similar is simply out of the question Sure but that situation doesn't change by simply distributing a webassembly package through a website. Or rather, that situation is no different than if you distribute a desktop binary through your website. In both cases you are eschewing the storefront.