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You could hypothetically use Webassembly to build your entire application around a canvas and either render directly with canvas calls or WebGL, but it would so
by jon-wood 5y ago
You could hypothetically use Webassembly to build your entire application around a canvas and either render directly with canvas calls or WebGL, but it would somewhat miss the point of the web unless you're explicitly building a game or something.
- TN1ck 5y agoThis is what Figma is doing for their main UI, they reimplemented everything [1] [1] https://www.figma.com/blog/building-a-professional-design-tool-on-the-web/ https://www.figma.com/blog/building-a-professional-design-to...
- mhoad 5y agoFlutter also does this but has an option to fall back to regular DOM elements on lower end devices if needed.