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> Mental ray is no longer heavily used in the industry for feature films You didn't say "feature films", you said "film and TV." You're goalpost-shifting / no-
by KennyBlanken 5y ago
> Mental ray is no longer heavily used in the industry for feature films
You didn't say "feature films", you said "film and TV." You're goalpost-shifting / no-true-scotsman'ing.
> it hasn't been since ~2013 (when Arnold came around).
The Arnold I mentioned that is GPU accelerated? Or a different Arnold? Just checking.
> high end VFX facilities
Again with the goalpost shifting / no-true-scotsman-ing
> aren't really using GPU renderers that much for final lookdev and lighting.
They doing that rendering work on laptops?
What is the article talking about? Server farm hardware?
We're done here.
- berkut 5y agoI think you're confusing me for the other poster - that was the first time I've responded to you... I haven't moved any goalposts. Arnold has only been GPU accelerated for a few years - not since 2013. Same with Renderman - XPU only came out this year, and still doesn't support everything on the GPU, including custom shaders (like Arnold GPU doesn't).
- bhouston 5y ago> Mental ray is no longer heavily used in the industry for feature films Mental Ray really isn't used anywhere. It sort of died like more than a decade ago. Honestly, I used it back in 2003 in the VFX industry, but not since. You have to be mistaken here. No one uses Mental Ray that I have heard of in production in the last decade. Probably someone does, but not anyone serious. Autodesk doesn't even sell licenses of Mental Ray and I believe you will find it hard to buy them from NVIDIA as well: https://www.autodesk.com/products/mental-ray-standalone/overview https://www.autodesk.com/products/mental-ray-standalone/over... Are you thinking iRay? Still made by NVIDIA and uses GPU acceleration. The default renderer in Maya, 3DS Max is Arnold these days, others use V-Ray, RedShift, Octane, RenderMan, etc....