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It's interesting especially since it sounds like the reason it doesn't reach "close to 3080" in many games is because it's CPU bound, specifically because it's
by marricks 5y ago
It's interesting especially since it sounds like the reason it doesn't reach "close to 3080" in many games is because it's CPU bound, specifically because it's emulating x86.
Once we get more benchmarks with non-rosetta apps the picture may be rosier? That said, it's not like Apple was every the company for gaming machines so perhaps that will just be the state of things.
- lowbloodsugar 5y agoTFA also compares games at 4k, where it is very much GPU bound, and it is about half the speed of a laptop 6800. Which is not great. (And I am speaking as someone whose M1 Max arrives tomorrow). The M1 GPU is vastly different than an AMD or nVidia GPU, and I suspect it will have not-great scores until someone writes a game and optimizes it specifically for the M1. Which is most likely never.
- xoa 5y ago>and I suspect it will have not-great scores until someone writes a game and optimizes it specifically for the M1. Which is most likely never. Don't forget that these days few demanding games are "optimized for Platform XYZ", they're generally using one a small set of middleware/engine they license. So it's more a question of if Unreal Engine and Unity and so on get optimizations aimed at Apple's M-series chips. That isn't out of the question at all, given that they definitely have optimization aimed at Apple's A-series chips. Once they do, everything going forward that uses them will be better "for free". Even if they don't hit the performance of something truly hand tuned just to make max use of the arch it won't be entirely ignored either. May not even be that much work. That's another potential non-technical performance advantage in moving the Mac from x86, they get to piggyback in some areas off the enormously higher market share iDevices. We'll see how it works out of course.