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I agree that heavy metal and video games were the target of psychological projection and deflection. I don't believe FB gets quite the same pass. They are a v
by LinuxBender 5y ago
I agree that heavy metal and video games were the target of psychological projection and deflection. I don't believe FB gets quite the same pass. They are a very different animal. This animal can manipulate what different people see based on their interactions thus heavily influencing public thought and actions by psychological interaction and feedback loops. These feedback loops can amplify emotions at the direction of human created algorithms. I see it as a system that learns to adapt to the audience, but tuned to each individuals strengths and weaknesses, hopes and fears, likes and dislikes, beliefs and disbelief's and so on.
Videos games at least thus far only feed specific narratives that are mostly consistent across their platform and do not change dramatically based on the individual users psychological state, political alignment, tribe or psychological profile in a variable manor, at least yet. Heavy metal is one fixed piece of artwork open to interpretation by the general audience. Heavy metal does not change based on the listeners feedback, live concerts aside. Your emotional feedback to heavy metal will not influence how the heavy metal responds and adapts to you. I am playing some heavy metal right now and what I am experiencing will not likely change based on how I react to it, nor will it change based on current political issues or my political leanings.