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The main problem is that 99% of programmers don't know how to prototype. They assume that whatever they commit is what goes into production. No. Try an idea qui
by j_baker 15y ago
The main problem is that 99% of programmers don't know how to prototype. They assume that whatever they commit is what goes into production. No. Try an idea quickly and throw it away if it's bad. That's why we have languages like Perl, Python, and Ruby. While it's 50/50 on using them for production, they are absolutely the right tool for testing your ideas quickly.
That's one possibility. However, I can't help but find the idea that you have some kind of arcane knowledge that 99% of all programmers don't have is a bit... well, egotistical. Prototyping certainly has its place, but its purpose is completely orthogonal to that of a meeting. Meetings serve to plan. They get everyone on the same page. Prototyping serves to test ideas out.
The problem is that meetings are almost always ruined by a small minority of people who insist on dragging them out. However, a good meeting is very helpful.
- jrockway 15y agoMy experience is that 99% of the time in meeting is spent on some issue that the computer could tell you very quickly. "This is O(n^2), but it's faster than the O(n log n) algorithm on modern hardware." Rather than debate, benchmark and explain the results to the group. Speculating gets us nowhere.