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I think it's a problem similar to maps in rythm games (thinking Beat Saber in my case), auto generated ones are never as good as manually crafted ones. If it wa
by Guillaume86 5y ago
I think it's a problem similar to maps in rythm games (thinking Beat Saber in my case), auto generated ones are never as good as manually crafted ones. If it was possible to extract the dominantly perceived beat/instrument/melody, it would probably lead to better map generation too.