3 ms·
Reading through it, it seems that use parallelism in rendering to reduce latency but I'm not sure if they also use it for game logic (e.g. updating NPC position
by Pulcinella 5y ago
Reading through it, it seems that use parallelism in rendering to reduce latency but I'm not sure if they also use it for game logic (e.g. updating NPC positions, calculating projectile trajectories, etc.)