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> While triple buffering is at least moderately popular for games, I know of no UI toolkit that employs it, and the power concerns basically take it off the tab
by viktorcode 5y ago
> While triple buffering is at least moderately popular for games, I know of no UI toolkit that employs it, and the power concerns basically take it off the table for mobile.
Unity, which is the most popular game engine for mobile, is using triple buffering by default.