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…and multiple audio cues. Not being facetious, but aren’t audio, visual (=the dashboard), and touch (=control forces) the only ways a human is able to interact
by mft_ 5y ago
…and multiple audio cues.
Not being facetious, but aren’t audio, visual (=the dashboard), and touch (=control forces) the only ways a human is able to interact with a car?
They could make the engagement or not of FSD more obvious in the UI, and maybe have spoken alerts? (Although at the moment there are so many audio alerts in a Tesla, I think it’s approaching saturation - the point where if everything is an alarm, then nothing is an alarm…)
- wil421 5y agoThe Problem with the model 3 and Y are the lack of a screen in front of the driver. All of the ACC, Lane Assist, and self parking (can’t be engaged from the steering wheel) in my Jeep are displayed right in front of me. I don’t have to look away to see what’s turned on. My wife’s BMW is similar and it also has a HUD that displays everything. The driver never has to turn away from the road to figure out what’s happening. Both cars also have audio cues associated with the various capabilities. It’s one thing I’d wish they changed in the 3/Y.
- mft_ 5y agoFrom similar discussions, this seems to be binary - compared to a 'normal' dashboard (which while central isn't in the driver's eye-line whilst watching the road, is often dark or lacking in contrast, and can be obscured by the wheel depending on the driver's size and seat settings) people either love or hate the M3/Y's screen location. I get on fine with it (and flicking my eyes there is arguably better than my other cars' 'traditional' dash location) but others don't. Agree that a well-designed HUD might be the best of all worlds; interesting how very few cars implement this, despite it having been technologically straightforward for decades.
- arghwhat 5y agoHUDs need special windshields or floating glass to avoid double reflections from the laminated glass.
- arghwhat 5y agoAudio cues in the form of a one-shot bell are completely useless for important information. A driver is naturally in a noisy environment and too busy paying attention to other things - and when they have time to worry about what the sound was, it's gone. The same applies to light UI changes in a display the driver rarely looks at - especially when it isn't even in front of them! That's why you usually use pretty strong color-coded indicators in conventional dashboards to convey mode - hard to miss unlike vague UI differences in an already low-contrast UI, and they can be seen any time unlike an audio cue. Audio cues in such cars usually just mean "recheck the dashboard, a new lamp came on". The only better thing I can think of (outside a continuous warning beep) would be a HUD display like other high-end cars.