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I'd also go ahead and disagree that Ori is a retro game. The controls and movement mechanics are decidedly modern. Your protagonist has the ability to fluidly m
by chongli 5y ago
I'd also go ahead and disagree that Ori is a retro game. The controls and movement mechanics are decidedly modern. Your protagonist has the ability to fluidly maneuver in the air, slide on walls, wall-jump at any time, and other such affordances. Compare this to a game like Castlevania where the jumping mechanics are a lot more rigid and unforgiving and wall-jumping is not possible. Even look at Super Metroid which does have wall-jumping but makes the action itself heavily reliant on timing and precise inputs.
Modern games in general tend to heavily de-emphasize the demand for strict timing and input precision from the player. For an example of a proper retro game, created in the modern era but with the control difficulty of old NES games, look no further than La-Mulana [1]. Few people have played it and even fewer have finished the game but it's an extremely rewarding experience when you do.
[1] https://en.wikipedia.org/wiki/La-Mulana https://en.wikipedia.org/wiki/La-Mulana