3 ms·
2, if not 3, of the examples you provided are generally considered amongst the most difficult NES games, and in fact led to the trope of "Nintendo Hard" https:
by unsui 5y ago
2, if not 3, of the examples you provided are generally considered amongst the most difficult NES games, and in fact led to the trope of "Nintendo Hard"
https://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard https://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard
https://en.wikipedia.org/wiki/Nintendo_hard https://en.wikipedia.org/wiki/Nintendo_hard
Much of it had to do with the technical limitations of the systems, which often led to requiring pixel-perfect accuracy to avoid hitboxes.
However, it also stems from the arcade legacy, where game plays were challenging and short, with very little handholding from the game design (i.e., throwing you in the deep end)
Replaying games like Megaman II and Ninga Gaiden on emulators, I now get a visceral distaste for the overwhelming difficult; however, back when I played them as a kid, it was just the way games were, and I would routinely finish these games in the 2-day rental period allotted.
(I assume some people have exactly the opposite reaction, pining for the days when games were merciless)
Basically, our gaming sensibilities have evolved (or devolved) as the medium has grown over time.
- vikingerik 5y agoThere's also the significant factor of input and display lag screwing up the timing, contributing to the perceived difficulty nowadays. Playing on real 6502 hardware with a CRT, you get instant response, 17 ms at most. But play on an emulator on any modern OS on most any modern "smart" TV, and all those layers of abstraction often add up to an unplayable 100 to 200 ms. I've shown several people the difference between Zelda II on a PC emulator versus a real NES and CRT, and they all agree the real thing feels immeasurably sharper. Even Nintendo's own Switch console has noticeable lag to me. It's less of a problem for Game Boy games, since their feel is more accommodating of lag in the first place, thanks to the slow response of the original LCD.