3 ms·
What's your point? He still made hundreds of millions. Most people wouldn't continue making "indie" games at this point. > Stardew Valley sold over 400,000 cop
by lopis 5y ago
What's your point? He still made hundreds of millions. Most people wouldn't continue making "indie" games at this point.
> Stardew Valley sold over 400,000 copies across Steam and GOG.com in two weeks,[12][64][65] and more than a million within two months. [1]
> By January 2020, Stardew Valley had sold over 10 million copies across all platforms, with that figure rising to 15 million by September 2021.
[1] https://en.wikipedia.org/wiki/Stardew_Valley#Sales https://en.wikipedia.org/wiki/Stardew_Valley#Sales
- jffry 5y agoI would think quite the opposite - if you've got "set for life" money, there is now zero time pressure to release, because you don't need the money from sales. This makes it way easier to make the choice the second time round to solo-develop an indie game, and be able to take the time to make it just as you want to make it.
- pietrovismara 5y agoExcept some people just can't stop amassing money even when they have enough to not work anymore and provide for their children and grand children. The fact that it isn't obvious, makes the choice of making more quality indie games even more laudable to me.