3 ms·
Aah, all these issues were apparent in the first couple years of the project (2008-2009). Let's be frank: The early oughts want their '90s-level-graphics klunk
by danbmil99 5y ago
Aah, all these issues were apparent in the first couple years of the project (2008-2009).
Let's be frank: The early oughts want their '90s-level-graphics klunky 3D-metaverses back.
If the Snow Crash, Gibson, Matrix - level metaverse is ever going to be a real thing, it needs to be:
* technically up-to-date - at the graphics level of a recent unreal or unity game
* Mobile / pad-friendly
* AR//VR enabled
and most importantly:
* It has to be truly, organically interesting to experience from the get-go (as a viewer, not a content creator)
The present state of the field seems to have limited appeal beyond content builders and hard-case SL fans.