4 ms·
I think this could be defendable if they were selling the devices at a loss ("cheap printer, expensive ink" model, or gaming consoles model), but providing some
by bialpio 5y ago
I think this could be defendable if they were selling the devices at a loss ("cheap printer, expensive ink" model, or gaming consoles model), but providing something that is effectively a general purpose device on which they already earn money, and that is locked down like this makes me annoyed with them ("we know better what you should do with your device, trust us"). That's the primary reason why I don't even look at what devices they are offering, which is a shame (I'd like to have more options).
> So how do you address this problem without charging every developer, even if they were otherwise willing to give away their app?
Aren't they already requiring developers to pay a fee to have a developer account? I'm sure there are ways they could recoup the costs of providing a service to the publishers of free apps (normally, a free market would converge on the actual price of providing this service). But they will only look for a solution when forced to, why give away a stable source of income?