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For replacing RemoteFX vGPU, what you might want is https://forum.level1techs.com/t/2-gamers-1-gpu-with-hyper-v-gpu-p-gpu-partitioning-finally-made-possible-wit
by my123 5y ago
For replacing RemoteFX vGPU, what you might want is https://forum.level1techs.com/t/2-gamers-1-gpu-with-hyper-v-gpu-p-gpu-partitioning-finally-made-possible-with-hyperv/172234 https://forum.level1techs.com/t/2-gamers-1-gpu-with-hyper-v-...
(which is the direct successor)
The advantage is that it ships inbox in Windows and doesn't need license hacks or anything. It works cross-vendor too.
However, it needs the host OS to be Windows (with Hyper-V being used).
- kipchak 5y agoInteresting! News to me, the Microsoft documentation I was looking at didn't make any mention of GPU-P but that seems like a perfect fit. Was looking at a old Grid K2 to avoid Nvidia licensing and direct pass through for high use VMs but as we're full Microsoft (for better or worse) their solution probably makes more sense. edit - apparently while this works on Server 2019 direct pass through is the only officially "supported" option. I wonder if this is a stepping on partners' toes sort of situation?
- my123 5y agoGPU-P is also the GPU acceleration infrastructure used for GPU acceleration in WSL2 and for Windows Sandbox too.
- ArcVRArthur 5y agoI'm not entirely sure on how wide the vendor support is but I wouldn't be entirely surprised if they were upsetting some folks with it. Happily we're just a little team right now making stuff that's useful for ourselves so we don't have all the same pressures big companies have. I hope if we ever grow we'll act in the same spirit (I'll try my best to see that we do anyway).
- ArcVRArthur 5y agoI think Hyper-V is GPU-P is great! I think Microsoft's hypervisor team is one of the most talented in the world, and honestly I think I could learn a lot from them. One of the benefits to using our approach instead of Microsoft's is that our tools are free open source software and (my biased opinion) I think we have an easier user setup. :) Some day I would love to read Hyper-V's GPU-P code as I think they did a rather good job overall.