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Making the figures and line bigger than 1 pixel would have still preserved 1D affect. Also the line does not need to be straight either - it could have been cur
by antimora 15y ago
Making the figures and line bigger than 1 pixel would have still preserved 1D affect. Also the line does not need to be straight either - it could have been curved. The only requirement is the degree of freedom to move (back and forth).
- rimantas 15y agoCurved line means 2D.
- perokreco 15y agoNo it does not. If you can only move forward or backward on it, it is still 1D, as your position can be described by 1 coordinate.
- rimantas 15y agoSo, Rage HD is 1D game, correct? Or rather 0.5D, because I cannot move backwards.
- smilliken 15y agoIncorrect; a curved line is a 1-dimensional space embedded in a higher dimensional space. There's still only one dimension of freedom on that line.
- rimantas 15y agoPlease, describe me a curved line with one coordinate only.
- sesqu 15y agoAny line, really, but let's go with a spiral. The natural coordinate is its arc - there is no rule saying only cartesian coordinates are allowed. Indeed, geographers use latitude and longitude instead, saving a full coordinate.
- rimantas 15y agoLattitude and longitude still make two coordintes… I was not asking about position on a curve, I was asking about the curve itself.
- sesqu 15y ago...which is one less than the three it would take to represent points on a sphere in cartesian coordinates. If you want me to describe the curve itself, you are essentially asking for an embedding - there are infinitely many of those, and they will depend on the dimension and coordinate system of the superspace. Of course it's impossible to explicitly describe an embedding without reference to the superspace, but that only goes for one level - you can ignore said superspace when describing the interior of the subspace.
- lucasjung 15y agoYou're missing the point. Within the set of points along the curved line, I can define any point by a single coordinate: how far along the line that point is. That makes the space defined by that set of points one-dimensional. The fact that the line itself is defined by multiple coordinates within the larger space it is embedded in, is irrelevant.
- Adrock 15y agoI understand what you are trying to say, but I don't think it is entirely accurate to say that being able to define any point by a single coordinate is what makes it "one-dimensional." The reason is that R^n has the same cardinality as R. You could create a bijection between the set of 2-dimensional real coordinates to the set of 1-dimensional reals by using every even positioned digit to represent the X value and odd positioned digits for the Y. The issue with this is that the intuitive metric you were using in the space breaks down and you need a totally unintuitive one to treat this 1-dimensional version as a metric space. It wouldn't be fun to play a game in.
- algorias 15y ago> I understand what you are trying to say, but I don't think it is entirely accurate to say that being able to define any point by a single coordinate is what makes it "one-dimensional." You're missing the fact that several different definitions of dimension exist. If we're talking about topological dimension, then yes, the fact that you need exactly one parameter to define a point is what makes it one-dimensional.
- hermannj314 15y agoAnyone ever tried playing chess in one dimension? I bet that would melt your brain. Ok, that actually sounds like it might be fun to mock-up.
- hermannj314 15y agoI played around with this idea. First transforming the visual representation of the chess board and then seeing how I would describe the moves of the pieces and whether it was more / less intuitive. It is easy to view the board as 64 consecutive spaces (left-to-right through the ranks, then snaking through the ranks, and then a circular representation. The circle was cool because the moves became rotations (a rook can stay in its octant or move an exact multiple of 45 degrees...). I did some 2D transformations with a one space skew on each rank (this made the bishop act simultaneously like a rook and knight which was interesting). So it is easy to preserve the rules of chess and create a different visual representation of the board. Of course, every one I tried just made the game more difficult to understand. I wonder if there is a transform that could aid in understanding chess.
- hollerith 15y agoWhat makes it one-dimensional is the fact that you need only one coordinate to describe where you are on the curved line.
- lucasjung 15y agoYou are correct, but when you look at it this way, Wolf 3D was actually 2D: you couldn't move up or down. If, instead of defining the number of dimensions according to the degrees of freedom in movement, we instead define them according to the visual appearance of the space in which the game is played, then Wolf 3D was 3D, this game is 1D, and a game with more than 1 pixel would be 2D.
- eps 15y ago> Wolf 3D was actually 2D And Doom was 2.5D - you could be at different heights, but could never be at the same x-y at two different z.