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The interview made me want to try Inkle out as well, he has a very keen eye for what engages people and I wish that approach was more common in video game writi
by nupitalnumber 5y ago
The interview made me want to try Inkle out as well, he has a very keen eye for what engages people and I wish that approach was more common in video game writing in general.
What sort of game were you thinking of making?
- wernsey 5y agoSome narrative-driven adventure game with some light RPG elements. I came across Ink because I imagined that integrating some concepts from old Adventure Game Books might make for richer role-playing experiences than we typically see in mainstream RPGs. Then I discovered that Inkle's own Sorcery! games already did all of that, and it did actually provide for a rich role-playing experience where your choices matter. Rock Paper Shotgun had an article "How Little Choices Make Sorcery! Feel Epic" [0] that I came across in my research that explains better than I could why their system works so well. ChoiceScript [1] and Yarnspinner [2] are two other tools I looked at. It never got off the ground though. I see GitHub is hosting a game-jam in November. Perhaps it would be an opportunity to revisit the idea (depending on the theme)... [0]: https://www.rockpapershotgun.com/how-little-choices-make-sorcery-feel-epic https://www.rockpapershotgun.com/how-little-choices-make-sor... [1]: https://github.com/dfabulich/choicescript https://github.com/dfabulich/choicescript [2]: https://yarnspinner.dev/ https://yarnspinner.dev/