4 ms·
I think I saw somewhere that you can actually tell the LFO is done in software because it actually slows down if you move the sliders a lot while the CPU tries
by boondaburrah 5y ago
I think I saw somewhere that you can actually tell the LFO is done in software because it actually slows down if you move the sliders a lot while the CPU tries to pay attention to too much at once.
- joeberon 5y agoYeah it's a shame, on the other chips you can get amazingly air-y textures by setting the LFO to noise and then putting the frequency all the way up. See this video for example: https://youtu.be/_xL3qr-9-ZE https://youtu.be/_xL3qr-9-ZE
- jacquesm 5y agoIt sounds to me as though a firmware patch should be able to fix that to some extent. The main culprit here is the interrupt service routine, which while tight likely isn't immune to some code golfing.
- boondaburrah 5y agoWould sacrificing an operator and setting it to constant mode instead of mult work for this? You'd have to use the feedback operator if you wanted something noisy though.
- klodolph 5y agoThe operators actually contribute phase, not frequency, and there are very limited ways that they can be routed.