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I think the Battlefields and CoDs of the world have proven that anti-cheat software doesn't mean crap if you don't support vote kicking or actually fund a reaso
by munk-a 5y ago
I think the Battlefields and CoDs of the world have proven that anti-cheat software doesn't mean crap if you don't support vote kicking or actually fund a reasonable CS team that can respond to active cases.
Cheaters will find a way - but not around ban-hammers... and if their cheating is so subtle that most people can't notice then it's a much less important issue to deal with (outside of professional league stuff - there sure, force people to do all sorts of crap to their computers if there is a cash prize on the line).
- vkou 5y agoThe battlefields and the CoDs of the world have proven the completely opposite point. Valorant does not have a cheating problem. The Battlefields and the CoDs of the world do. The difference between them is not that Valorant has a vote kick feature (it doesn't.) The difference between them is that Valorant anti-cheat is far more capable, because it is far more invasive.
- ssully 5y agoLooks like you were getting down voted a bit for this a bit, but it's unfortunately true. I am not a fan of Valorants anti-cheat system, but so far it has been effective. It's extra unfortunate because it's effectiveness is inspiring other games[1] to implement similar systems. [1]: https://www.callofduty.com/blog/2021/10/ricochet-anti-cheat-initiative-for-call-of-duty https://www.callofduty.com/blog/2021/10/ricochet-anti-cheat-...
- munk-a 5y agoI, personally, would really like to see both systems in existence. Valorant's anti-cheat might be working now and for the foreseeable future, but backing it up with community driven solutions (vote kicking) or moderation just helps ensure the environment stays free of annoying hackers.
- guiomie 5y ago'Cheaters will find a way - but not around ban-hammers.' Depends on the incentives of the game and game price. Escape From Tarkov has a big cheating problem because people will pay for in game items, the devs will ban them, they will simply buy another copy of the game because they still make a profit even buying the game a few times a year. I'm unsure how Valorant bans are useful, they must ban based on hardware 'signature' ?
- munk-a 5y agoI've mentioned this before but I would again advocate for a subscription based FPS with a seriously low subscription price - then ban people by CC number. Sure, some people can infinitely cycle CC numbers - but most people can't. The farmers will continue to find work-arounds if farming is profitable, but honestly, wtf is farming doing in an FPS - that's a bad design decision. Just let people play the game and enjoy stand alone sessions.
- madrox 5y agoWorld of Warcraft, a $15/month sub also has to invest heavily in anti-cheat to the point Bruce Schneier has weighed in on it [1]. I'm sure it reduces cheating more than it would free-to-play, but I don't think what you're advocating is a silver bullet. 1: https://www.schneier.com/blog/archives/2005/10/blizzard_entert.html https://www.schneier.com/blog/archives/2005/10/blizzard_ente...