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I was on the IEEE committee that worked on the "metaverse" standards back in 2007. I gave up after companies added members who pushed their own proprietary visi
by BatFastard 5y ago
I was on the IEEE committee that worked on the "metaverse" standards back in 2007. I gave up after companies added members who pushed their own proprietary visions into the standard that made it meaningless. I have no hope for open standards.
- istorical 5y agoIt would be really cool if you could share some of what you guys envisioned for the metaverse at that time and how developments in AR and VR since have lined up with what you foresaw vs diverged, etc.
- disqard 5y agoPiggybacking on here to +1 the request for perspective. I'm sure you can share some interesting stories and/or arcs of what-was-envisioned vs. what-ended-up-happening.
- BatFastard 5y agoSimplest example, how does an Avatar from one proprietary system travel to another? You would need a common(open source) format for the avatar metadata (what meshes make it up, how/where are they attached to each other, what animations the avatar has, what textures they have, what shaders they use), a common format for the animations, the meshes, the textures. You also need a common name for avatar actions, walk, run, crawl, wave, etc. Of course everyone wanted their own proprietary format to be the standard. This doesn't even touch on more complex issues like currency, voice communications, video communications. The problem is everyone has to find value outside of their proprietary systems, which 14 years ago was as much of a problem as it is now. Only outcome I can see is we will live with silo's until we get AI good enough to convert from one systems format to another's.
- mendicott 5y ago=> https://readyplayer.me/ https://readyplayer.me/ => https://vrm.dev/en/ https://vrm.dev/en/ => https://vrm-consortium.org/en/ https://vrm-consortium.org/en/ => https://www.facebook.com/groups/virtualbeings/ https://www.facebook.com/groups/virtualbeings/