3 ms·
> Not when building large software projects. Or run heavy renders of complex ray-traced scenes. Or do heavy 3D reconstruction from 2D images. Or run Monte-C
by ur-whale 5y ago
> Not when building large software projects.
Or run heavy renders of complex ray-traced scenes.
Or do heavy 3D reconstruction from 2D images.
Or run Monte-Carlo simulations to compute complex likelihoods on parametric trading models.
Or train ML models.
The list of things you can do with a computer with many, many cores is long, and some of these (or parts thereof) are sometimes rather annoying to map to a GPU.
- Someone 5y agoIt seems Apple thinks it _can_ map the essential ones to the GPU, though. If they didn’t, there would be more CPUs and less powerful other hardware. ‘Rather annoying’ certainly doesn’t have to be a problem. Apple can afford to pay engineers lots of money to write libraries that do that for you. The only problem I see is that Apple might (and likely will) disagree with some of their potential customers about what functionality is essential.
- eyelidlessness 5y agoRelated content: the round Mac Pro