3 ms·
The issue is that we have like 40 years of UX improvement for desktops and now have super high resolution monitors that make that UX experience usable. We have
by kaibee 5y ago
The issue is that we have like 40 years of UX improvement for desktops and now have super high resolution monitors that make that UX experience usable. We have like 5 years for VR and 0 years with a high enough resolution to make it usable. I think once high resolution enough VR comes out it'll pretty much be "oh I don't need monitors anymore, but keyboards/mice are still pretty much ideal for text entry/knowledge work, so lets keep those. probably more standing desks also." The metaverse thing is a solution in search of a problem, and in Facebook's case, clearly a solution in search of more money.