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Just out of sheer practicality, it's hard to understand the appeal of 3D (social) spaces. The web/text/document medium of the "classic" web is easily displayabl
by poisonborz 5y ago
Just out of sheer practicality, it's hard to understand the appeal of 3D (social) spaces. The web/text/document medium of the "classic" web is easily displayable from watch displays to 80" TVs. You can stack text, video, music conveniently and perceptually obviously on 2D planar spaces. You can just glance away to have a context of the real world - as such, comparable and fitting to other physical activities.
I get some aspects of VR, like gaming or the increasing trend to use virtual displays for productivity (stacking 2D windows). But accessing this space seems to be complicated even years ahead - the only way is to wear large, vision-blocking eyewear, or at least display a full-screen application that takes the user out of context. You can add in cameras and virtual 2D desktops to help, but it's an all-encompassing experience where getting in and out is a major, reorienting move. This is appealing for an ad company (100% eyeball control must be immensely valuable) or maybe for some mental needs ("escape reality") but I see this problematic and hard to integrate into society and the human experience.
- ddingus 5y agoPlaystation @ Home seemed to appeal. I would browse it and find a fair number of people meeting up and playing games. But, I also found a lot of people just hanging out too. Shopping, occupying spaces and talking about stuff. The stay home spouse talking shit about their partner to a friend was pretty common too. The VR bit you wrote resonates with me. I have similar questions. But the idea of a 3D space itself works for plenty of people.