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I mean…the “tooling” these days is usually just Unity3D. And Unity supports Apple silicon as a compile target. Tell me if I’m wrong, but it seems like the abili
by dlivingston 5y ago
I mean…the “tooling” these days is usually just Unity3D. And Unity supports Apple silicon as a compile target. Tell me if I’m wrong, but it seems like the ability to support multiple platforms and architectures in gaming has never been easier.
- DeathArrow 5y agoAAA games are developed using in house engines, not Unity.