5 ms·
It's not useless, remember that full-screen is thing?
by sekai 5y ago
It's not useless, remember that full-screen is thing?
- Hamuko 5y agoNow you get the same amount of window space without losing the menu bar.
- ericsoderstrom 5y agoThink you misunderstood the parent comment. Full screen doesn't somehow add pixels into a bezel
- cassianoleal 5y agoFull screen doesn't extend to the sides of the camera on current laptops. All that's there is the bezel.
- ninkendo 5y agoIf somebody wrote a plugin that simply moved the menubar (and the maximum top of fullscreen apps) $height_of_notch pixels lower and drew nothing but black above it, would you be happy? Because that would give you parity with existing macbooks.
- jwitthuhn 5y agoI would be incredibly happy with this but I'm not sure it is possible. I certainly hope so!
- jmull 5y agoNo problem there. "Full" screen can just start below the notch. (Don't know if they'll do that, but they should.)
- aeharding 5y agoNot to mention, with the mini led display, letterboxing will be indistinguishable from the bezel.
- arrozconcosas 5y agoAh, the classic "glass is half full" discussion
- acdha 5y agoLooking at the videos, that appears to be exactly what they did. That makes total sense for not breaking existing apps but now I'm curious whether developers can opt-in to use the space around the notch in full screen mode.
- dtjb 5y agoYes - https://www.apple.com/v/macbook-pro/ac/images/overview/hero_14_16__bux8byft94oi_large.jpg https://www.apple.com/v/macbook-pro/ac/images/overview/hero_...
- acdha 5y agoIf you’re curious, this just posted: the result full screen mode renders below the notch (which is still more pixels than the previous models) and developers can customize it to render in the rectangles they call auxiliary spaces. https://developer.apple.com/design/human-interface-guidelines/macos/app-architecture/fullscreen-mode/ https://developer.apple.com/design/human-interface-guideline...