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> I’m curious if you’re suggesting it would be better to increase complexity by allowing all of C++? No, definitely not. I’m wondering if there might be a lang
by pansa2 5y ago
> I’m curious if you’re suggesting it would be better to increase complexity by allowing all of C++?
No, definitely not. I’m wondering if there might be a language on the horizon that’s suitable for game engine development but which is substantially less complex than C++.
Or, if not, is there an effort to rally round a particular subset of C++ instead of everyone defining their own? In your experience, have the C++ subsets used in different companies been very similar, or quite different?
- TuringTest 5y ago> No, definitely not. I’m wondering if there might be a language on the horizon that’s suitable for game engine development but which is substantially less complex than C++. Or, if not, is there an effort to rally round a particular subset of C++ instead of everyone defining their own? If it doesn't exist, it should be created and called --C. (C-- is already taken) https://en.wikipedia.org/wiki/C-- https://en.wikipedia.org/wiki/C--