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> Microsoft's SandDance Thanks for telling us about this. Do you know what approach/libary do they use? Is this just the matter of tagging the elements genera
by nsonha 5y ago
> Microsoft's SandDance
Thanks for telling us about this. Do you know what approach/libary do they use?
Is this just the matter of tagging the elements generated by a normal chart library, then, independently "magic move" (to borrow keynote terminology) them into places? I'm impressed with the number of elements and frame rate.
- breck 5y agoThey wrote a great paper explaining their "Unit Visualization" concept/approach: https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/sanddance.pdf https://www.microsoft.com/en-us/research/wp-content/uploads/... IIRC their engine used to be their own in house WebGL code, but according to their GitHub ( https://github.com/Microsoft/SandDance https://github.com/Microsoft/SandDance) they are now using Deck.gl (https://deck.gl/ https://deck.gl/) for rendering and Vega for chart logic. I do think it's not designed to be used as a library though but a complete studio like environment.