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You're not wrong, but I will point out that Dreamgrid has an option for people to import pre-made enviroments (OAR files) from the outworldz server so you don't
by rnd0 5y ago
You're not wrong, but I will point out that Dreamgrid has an option for people to import pre-made enviroments (OAR files) from the outworldz server so you don't completely need to be a builder -but as far as I know, regions top out at 100 users (not that there's probably even 100 unique people on the hypergrid anyway -but I digress) so that goes back to your point regarding concurrent users.
High Fidelity got around that, but I'm not even sure if they're still around any more?
- Animats 5y agoCertainly you can buy pre-made environments. There are some nice ones available. Lots of concurrent users in one place is a tough technical problem. Improbable claimed to have solved it with Spatial OS, but it only scaled fully for limited situations, like large numbers of spaceships, and it cost too much to operate. Roblox is working on it. Their goal is a stadium of 50,000 people where you can wave to your friend on the far side and they can see you and wave back. I admire their technical ambition. High Fidelity pivoted to spatial audio. They didn't do a big, seamless world, just something where you could have your own island. Sinespace and Sansar are other examples of that niche, which I call "game level loaders". Long loading delays of mostly static worlds, mostly running locally. Sansar did a lot of that. Ready Player One prop museum, Star Wars prop museum, etc. Turned out to be a very tiny niche. Nobody in that space got concurrent user counts past 2 digits. Second Life runs 30,000 to 50,000 concurrent users. Open Simulator, nobody knows, because it's so distributed. I think you could take the Second Life / Open Simulator architecture, which is good for maybe 40 users/region, and get it up to 200 or so by multithreading. But to get to a thousand would need a new approach. This is a real problem, because social 3D worlds need crowds. You can build a city, but it feels empty.
- meheleventyone 5y agoWe're a couple of decades away from having compute and network infrastructure to actually have large, high fidelity crowds of real users. That said I don't believe the statement that social, 3D worlds need crowds is true. The abundance of them without crowds speaks to that. You just don't build cities. A lot of the problem is that metaverse thinking tends to be about replicating the real world in a virtual one. Rather than thinking about how to make something better, or more exciting, or more empowering than the real world. A problem games have been solving for a long time.
- cblconfederate 5y agoThere are always more than 100 people on hypergrid and more than a thousand online regions: https://opensimworld.com/ https://opensimworld.com/
- rnd0 5y ago>Regions Online: 1,438 >Active: 122 avatars in 82 regions "There are always more than 100 people" ...just barely. How many are you left with after you strip away the concurrency alts?
- cblconfederate 5y agoThey are real users. Regions with alts are removed . Most users are alone in their regions though. And these are just the regions that use this directory. You can also check the stats of popular grids like osgrid https://www.osgrid.org/infos_grid_result.php https://www.osgrid.org/infos_grid_result.php