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I went through this about a year ago, and while it’s pretty good to start, it pretty quickly ends up as “copy this magic boilerplate” without much more info. It
by dexwiz 5y ago
I went through this about a year ago, and while it’s pretty good to start, it pretty quickly ends up as “copy this magic boilerplate” without much more info. It definitely assumes some knowledge of existing graphics APIs and patterns, and doesn’t do a good job explaining some of its code. Graphics programming is full of historical nuances due to different apis on different hardware. Also don’t expect a simple draw api just because it’s cross platform, it still wants you to manage textures and shaders.