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From reading this article, I get the suspicion that not only the parents have no idea about computers, but neither does the author. If I have only a single quo
by enuit 5y ago
From reading this article, I get the suspicion that not only the parents have no idea about computers, but neither does the author.
If I have only a single quote to proof my point, I would choose: "His parents let him buy a PC that he put together himself. It had a big memory card and a lot of processing power."
Never have I ever heard someone who knows anything about computers describe his systems to have a "big memory card". If I type memory card into google, it shows the things you smash in a digital camera. In the 90s and 2000s you would put it in your Nintendo or Playstation.
My other favorite is his use of "Rollercoaster Tycoon" as an example for an excessive violent game (I assume he refers to that game. Its the only game I know that fits the description). Yes, it is possible in that game, that people die, yes it can happend by being ejected from a ride. It is how ever neither the focus of the game nor endorsed by the game mechanics.
Describing Anonymous as a "looser collective" seems somewhat unnecessary. What brings him to the conclusion? With the feeling of the article, I assume the reason is, that they are "hackers".
All in all this article reminds me on the old articles on how computer games lead to violence. Or old US articles on communism. Or my grandmothers take on the Beatles. Or roughly any topic that a group of people perceives to be dangerous while not understanding it even remotely.
All in all, I wonder what anyone should take away of this article. Should parents not buy their children computers with "big memory cards"?
Should parents be afraid if their children are using computers for gaming? Should they be afraid if they use it not for gaming? Should I be concerned to be confronted with a hacker if someone plays Rollercoaster Tycoon?
The guy seemed to have a tough live and his parents even more so. But this article will help no one to prevent anything.
- FDSGSG 5y agoWhere does the article or the book mention "Rollercoaster Tycoon"? That seems to be something you came up with yourself.
- kgeist 5y ago>Never have I ever heard someone who knows anything about computers describe his systems to have a "big memory card". If I type memory card into google, it shows the things you smash in a digital camera. In the 90s and 2000s you would put it in your Nintendo or Playstation. It's probably a translation issue. Here in my country it's common to refer to RAM as "memory card".
- enuit 5y agoFair and good point. Since I'm obviously not able to distinguish between loser and looser, I really shouldn't complain on others peoples English... Maybe the translation is the reason that I don't get the feeling he is quite at home with a computer.
- smolder 5y ago> Describing Anonymous as a "looser collective" seems somewhat unnecessary. Did you misread that as "loser", as in someone who loses? "Loose" is the opposite of tight. They just meant it's not as organized or formal as lulzsec, I think.
- enuit 5y agoYes, I did :D Also, I wasn't aware of the spelling difference between loser and looser... Well, now I have learned something from this article
- dragonwriter 5y ago> My other favorite is his use of "Rollercoaster Tycoon" as an example for an excessive violent game (I assume he refers to that game. Its the only game I know that fits the description). Rollercoaster Tycoon is not the only theme park simulator, nor the only one where people can die from being thrown from rides.
- enuit 5y agoOkay, but are these better examples for violent video games?
- FDSGSG 5y agoGarry's mod is, for example.
- dragonwriter 5y agoI’m not deeply familiar with other entries in the genre, but ISTR at least one more recent one with more focus on both environmental damage and riders being flung off, though even in that I think the nominal objective was to avoid those outcomes while maximizing ride intensity. The description would probably be better phrased as an obsession with video game violence than violent video games, though since the article doesn't seem to be blaming the game design for anything, the difference between obsession with a violent mode of play encouraged by the game reward structure and that with a violent mode of play that defies the game reward structure doesn't seem particularly material.
- Fnoord 5y ago> From reading this article, I get the suspicion that not only the parents have no idea about computers, but neither does the author. Huib Modderkolk is a journalist for a known Dutch newspaper and he is author of the book Het is oorlog maar niemand die het ziet. Its about several cyberwar events related to The Netherlands, and it uncovered how the Dutch secret service was involved in Stuxnet. I went to a presentation of his book, and heard he actually met agents to investigate the story angles (with different success and outcome). Apparently it got translated to English, There's a War Going On But No One Can See It [1] [1] https://www.amazon.com/gp/product/B0922WZF9W https://www.amazon.com/gp/product/B0922WZF9W