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>Also I am still bitter that the DRM race led to the death of 3D sound cards and some cool stuff that was possible with analog video on Windows versions before
by Shorel 5y ago
>Also I am still bitter that the DRM race led to the death of 3D sound cards and some cool stuff that was possible with analog video on Windows versions before Vista.
I share your bitterness about this same issue.
- Sebb767 5y agoHonest question, as someone who's (probably) too young: What where these 3D sound cards and - just from the name - isn't that what Dolby Surround (etc) does?
- johnchristopher 5y agoIn the 90's I chalked it up to "surround or 5.1 marketing" but it might have been something else https://www.pcmag.com/encyclopedia/term/3d-audio https://www.pcmag.com/encyclopedia/term/3d-audio
- chha 5y agoYeah, there were several manufacturers who produced soundcards that basically offered two channels of sound, but where elements creating sound on-screen could be positioned as in a 3-dimensional world. I had a Packard Bell with an A3D[1] card, and I remember being fascinated by the demos they supplied. [1] - https://en.m.wikipedia.org/wiki/Aureal_Semiconductor#A3D https://en.m.wikipedia.org/wiki/Aureal_Semiconductor#A3D
- detaro 5y agoAnd how did DRM get in the way of that?
- account42 5y agoJust with Creative's effects extensions, you can do virtual 3D sound in Software just fine now: https://www.pcgamingwiki.com/wiki/Glossary:Surround_sound#Binaural_sound:_HRTF https://www.pcgamingwiki.com/wiki/Glossary:Surround_sound#Bi... Next step would be to simulate and actual 3D sound environment but with GPGPU compute I don't think that needs dedicated hardware either.