5 ms·
I see this term used a lot more by investors than tech people. We already had, at least one, "metaverse" in Second Life, right? What's the difference this time
by danschuller 5y ago
I see this term used a lot more by investors than tech people.
We already had, at least one, "metaverse" in Second Life, right? What's the difference this time?
VR? - not with the current delivery mechanisms. Too uncomfortable for extended use and not enough value provided. Another decade maybe. Did second life lose popularity because it wasn't a VR-first experience?
NFTs? - game developers are not going to spend their time recreating your NFT as a custom asset in their game world. There aren't great inter-op standards for taking assets between games. We have fbx as model format, kind of, but then how that's rendered is going to vary. There's also all sorts of potentially liability issues in regards to taking a random image / asset off the internet and injecting it into your game. Unless the game world itself is decentralised. I don't see this going anywhere. "Crypo-gaming" sure, some kind of "metaverse" no.
If the "metaverse" is some AR stuff with your phone then sure, that's coming - putting down virtual furniture in your home, trying on virtual shoes or clothing etc. But that doesn't sound anything like what Facebook is pursuing.
I'm not saying it's not possible and maybe this post will look archaic in five years but I don't see it on the horizon at the moment.