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If you have to wear physical goggles or glasses, it's not going to happen apart from some very niche areas. Anyone remember 3D films and TV? Apparently the re
by mattlondon 5y ago
If you have to wear physical goggles or glasses, it's not going to happen apart from some very niche areas.
Anyone remember 3D films and TV? Apparently the real killer for that was that people didn't like sitting wearing glasses, and those who have to wear glasses all the time anyway couldn't take part.
So can we expect 4 year old kids to patiently wear an expensive VR headset to chat to granny? I doubt it. People can't even be bothered to turn their webcam on for meetings - they're certainly not going to bother putting on a VR headset and grabbing controllers for a 30 minute status update meeting.
That said, I am intrigued by using a VR headset for a virtual display (rather than monitors). In my limited experience of using VR stuff from 2 or 3 years ago the per-eye resolution sucks though and there is no pupil tracking so I can't imagine it being a great experience, but perhaps that is solved now?
- Tenoke 5y ago3D movies are sadly still super popular. I couldn't find a single high quality streaming of Dune that wasn't 3D in the capital I live in.. It does seem like most people don't have problems wearing the glasses.
- ekianjo 5y ago> 3D movies are sadly still super popular. Wrong incentives at play. It's not that people want it, they force 3D movies on you and charge you for the glasses. Easy money.
- Tenoke 5y agoI don't know. After asking people around and checking online plenty of people seem to prefer 3D and allegedly it sells more seats when there are 3d viewings.
- atombender 5y agoI've seen many 3D movies in theaters, and they never charged extra for the glasses. Where are they doing this? It would only make sense if there was an option to bring your own, but that's not the case.
- Tenoke 5y agoThey charged me extra for Dune at least. 20 euro ticket + 2 euro for the glasses which you keep in Berlin. Last time before that I had been in Bulgaria a few years ago and there it was just part of the original ticket price. So I guess it matters per location but I think the profit margins on the glasses are tiny compared to on anything else in the Cinema anyway.
- ekianjo 5y ago> Where are they doing this? In Japan, where I live, they do, and it's typically another 6-8 USD to shell out.
- Kim_Bruning 5y agoWhy sadly? In my experience, 3D provides a whole extra dimension. (literally and figuratively). A surprising number of people can't see in 3D though. (For instance, I've met people who thought that autostereograms are some sort of trick gimmick). Is that the case for you perhaps?
- Tenoke 5y agoPerhaps. I do suspect I don't see it quite right. It adds some depth but the scenes with 3d look more off and sometimes approach a bit of blurriness for me.
- 4ad 5y agoMaybe, if the movie was shot in 3D and intended to be seen in 3D. Dune wasn't. I had the same problem as the grandparent. I wanted to see Dune in IMAX, 2D as the director intended, but everywhere I looked, and I looked at the neighbouring countries too, the IMAX screenings were all in fake 3D. I had to settle for 2D in non-IMAX screening, but at least I could find a screening in English and without German subtitles... Anyway, I dislike 3D cinema even when properly done. It only looks good at high framerate and with deep depth of field. I prefer my 24fps and shallow depth of field.
- jillesvangurp 5y agoWhere 3d movies failed is the complete and utter lack of streaming content. Content is king and the content remains locked behind paywalls. People owning actual 3D TVs were required to buy expensive movies. Meanwhile, netflix, amazon prime, youtube, etc. stayed (mostly) 2D because the intersection of people with the right hardware and the interest to pay for content was not a large enough market. It's a problem of a lack of standardization and studios who have been producing 3D blockbuster movies jealously guarding their content to the point that the vast majority of 3D TV owners would have an extremely hard time getting their hands on it. VR/AR has the same problem. Build it and they will come does not work. It's going to be an empty room with nothing interesting happening until somebody fixes the content side. For something like the metaverse to work, basically it needs to be compelling and addictive. The novelty factor wears off quickly otherwise. Second life briefly had that but it was a bit too weird for a lot of people and also required a lot of patience, bandwidth, and was underwhelming from a technical point of view.
- kenneth 5y agoWhen I bought my previous TV, the first thing I did was throw 3D glasses straight into the trash.