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This article paved the way. FWIW I had written a fully deterministic (non networked though) game engine around... 1991. HN user "dfan" here wrote a fully dete
by TacticalCoder 5y ago
This article paved the way. FWIW I had written a fully deterministic (non networked though) game engine around... 1991.
HN user "dfan" here wrote a fully deterministic game engine for the DOS game Terra Nova in 1996.
There were probably others but resources about deterministic game engines were very rare for nearly nobody had one so this article about AoE was a gold mine for many.
Some terms may have changed, but the techniques are basically identical.
Blizzard in 2002 with Warcraft III had basically solved that issue for RTS once and forever too (and maybe for Starcraft before that?) and not much has changed since then.