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As I'm interested in the subject, I immediately think about the possibility of point cloud tech in a game development context. As far as I know, the big hurdle
by mekkkkkk 5y ago
As I'm interested in the subject, I immediately think about the possibility of point cloud tech in a game development context. As far as I know, the big hurdle has always been dynamism like animation/deformation. Does this approach have any influence on that aspect?