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I was hoping it would be a list about game design, game programming, history or anything substantive. Unfortunately nothing really of substance there.
by darkmatterrat 5y ago
I was hoping it would be a list about game design, game programming, history or anything substantive. Unfortunately nothing really of substance there.
- f0e4c2f7 5y agoRecently I read Game Programming Patterns by Bob Nystrom. Written in a really conversational tone but still includes pseudo code outlining each pattern. Really enjoyed it. Master's of Doom is a little over-reccomended in this category but for good reason. Feels like you're right there with Carmack and Romero as they build id. Another one I love.
- darkmatterrat 5y agoThanks for the recommendation.
- hermannj314 5y agoI also strongly recommend Game Programming Patterns. I have recently bought it and it has been very helpful for me. As an experienced developer, but new hobbyist game developer, the book has perfect content density - not too introductory nor too mind-numbingly academic.
- jpm48 5y agoI recommend this book to my students, Bob writes so well. His crafting interpreters book https://craftinginterpreters.com/ https://craftinginterpreters.com/ is also brilliant, I wish I could write so well.
- PicassoCTs 5y agoMay i recommend Mike Acton? https://www.youtube.com/watch?v=rX0ItVEVjHc&t=1s https://www.youtube.com/watch?v=rX0ItVEVjHc&t=1s https://www.manning.com/books/data-oriented-programming https://www.manning.com/books/data-oriented-programming https://en.wikipedia.org/wiki/Data-oriented_design https://en.wikipedia.org/wiki/Data-oriented_design
- mysterydip 5y agoI'd recommend Richard Bartle's "Designing Virtual Worlds" if you have any interest in the history and design of MMO's.
- Jare 5y agoFor game design, any or all of these will easily be in most top lists: - Tracy Fullerton's Game Design Workshop - Jesse Schell's Art of Game Design A Book of Lenses - Steve Swink's Game Feel - Scott Rogers' Level Up - Skaff & others' Characteristics of Games - Raph Koster's A Theory of Fun - Joris Dormans & Ernest Adams' Game Mechanics: Advanced Game Design This one was just published but I'll happily bet on it: - Richard LeMarchand's A Playful Production Process
- acomjean 5y agoI thought they were ok. But I used to like to read gamastura post-Mortems. And should add it back to my list (site renamed to the more generic : https://www.gamedeveloper.com/ https://www.gamedeveloper.com/) Although their “pac man dossier” is still on the old site https://www.gamasutra.com/view/feature/3938/the_pacman_dossier.php?print=1 https://www.gamasutra.com/view/feature/3938/the_pacman_dossi... I picked up and “edge” magazine annual at microcenter. Decent read and backstories on some games. For podcast of old time development stories the “-Apple time warp” is very infrequently updates but can be oddly very good. https://appletimewarp.libsyn.com/ https://appletimewarp.libsyn.com/
- user-the-name 5y agoYou have a very twisted idea of what the words "of substance" mean.
- Jensson 5y agoThese articles are mostly a hollywoodization of the gaming industry. You can see that each of them could just as well have been written about movies and actors as about games. This seems to be extremely common among journalists in California, but I haven't seen it much elsewhere, I wonder if the problem is cross pollination between them and the movie industry there. Most people who play games doesn't care about games in this way, so to them these articles aren't substantive.
- darkmatterrat 5y agoNot at all. Most of this is (IMO) dross and has no practical value.