2 ms·
> Who looks at video games today and thinks “what I want is to spend increasingly absurd amounts of money for in-game items”? I think it is a generational gap
by xtracto 5y ago
> Who looks at video games today and thinks “what I want is to spend increasingly absurd amounts of money for in-game items”?
I think it is a generational gap thing. I myself (40 year old) play CS:GO quite a lot (I'm really bad at it as well haha), but don't care about all the stickers and other custom stuff that people buy there.
However, there's a huge market for those stickers. And there is people that really like spending money to "own" that stuff. I feel that my generation (X/xenials and older) don't have a strong sense of "digital property" (in the end, we grew at the time of napster, kazaa, edonkey, and downloading copies of anything digital. At the same time "games" were owned physically through NES, SNES, Gameboy, Genesis cartridges )
But for Millenails/Z, digital property comes more naturally and they "feel" the "ownage" of digital property.
- Jensson 5y agoAh, this explains everything. Not-young people who don't understand microtransactions thinks that young people really loves NFT's, and therefore spends a ton of money on NFT's hoping they will be valuable. But young people don't care about them at all. This is Beanie Babies all over again.