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There’s nothing stopping you selling downloadable games on your own web store either. The hard part is actually reaching an audience and then monetisation (and
by meheleventyone 5y ago
There’s nothing stopping you selling downloadable games on your own web store either. The hard part is actually reaching an audience and then monetisation (and chargebacks). The ‘Steam effect’ is very diluted these days but a hell of a lot stronger than going without which is why everyone is still there.
And I’m extremely pro-web games!
- chrisco255 5y agoNope and it's even easier now that Web3 standards like ERC721s and Ethereum exist. It's a few lines of code to make it so that users can sign and pay with crypto, so you don't have to go through third party gatekeepers.
- meheleventyone 5y agoThat just adds a further complication that you need to find people that want to spend ETH on a game download rather than a speculative asset to hold or flip.