4 ms·
Performance concerns aside, WASM + WebGL has never looked sweeter. Zero trust required from the user and no walled garden. File this latest incident with the ot
by aww_dang 5y ago
Performance concerns aside, WASM + WebGL has never looked sweeter. Zero trust required from the user and no walled garden. File this latest incident with the other app store shenanigans.
- meheleventyone 5y agoThere’s nothing stopping you selling downloadable games on your own web store either. The hard part is actually reaching an audience and then monetisation (and chargebacks). The ‘Steam effect’ is very diluted these days but a hell of a lot stronger than going without which is why everyone is still there. And I’m extremely pro-web games!
- chrisco255 5y agoNope and it's even easier now that Web3 standards like ERC721s and Ethereum exist. It's a few lines of code to make it so that users can sign and pay with crypto, so you don't have to go through third party gatekeepers.
- meheleventyone 5y agoThat just adds a further complication that you need to find people that want to spend ETH on a game download rather than a speculative asset to hold or flip.
- warvstar 5y ago100% agree and when WebGPU comes out, that's going to reduce performance differences by a ton.
- astlouis44 5y ago100% this. With all the talk of web3 and gaming, WebGPU + WASM + WebXR is the path forward to the metaverse. No walled gardens asking for a 30% cut, direct embedding of games inside a developers site, and for players they don't have to install anything locally. This is what my startup is building with our browser-games platform.
- pshc 5y agoI can't imagine it will be easy to get low latency silky smooth 90FPS+ out of WebXR, even with a pure WASM app. Being at the mercy of the Chrome devs sounds like a challenge.
- aww_dang 5y agoWeb games are usually more casual. When the user is sold on the gaming proposition you can offer them a native client.
- knownjorbist 5y agoThe fact that by having a wallet you already have an pseudonymous account with every dapp that will ever exist is an exciting concept. Likewise, the developers don't have to really think about authentication or authorization or payments.
- astlouis44 5y agoLink to our Discord: https://discord.gg/zUSZ3T8 https://discord.gg/zUSZ3T8 Link to our website:https://www.theimmersiveweb.com/ https://www.theimmersiveweb.com/
- samb1729 5y agoNo one responded to your comment asking for these links.
- AnIdiotOnTheNet 5y agoYou know you can just host game installers on your website today right? A big part of Steam's value is that you don't have to build your own distribution infrastructure, which you will still need even if your game is just a big ass WASM file.
- astlouis44 5y agoWho wants to download a client when you can just select a hyperlink and jump straight into the game?
- nodejs_rulez_1 5y agoYeah, WASM and WebGL could use a fresh boost like that. Once they get proven in games we can finally start getting rid of legacy stuff like HTML, CSS, JS and start innovating again.
- sva_ 5y agoAny resources on using WebGL with WASM? Most stuff I find seems pretty mediocre projects. I feel like we'll have to wait for WebGPU.
- astlouis44 5y agoOur team is building out upgraded support for UE developers that want to target WebAssembly. Here's a link to our Discord server: https://discord.gg/zUSZ3T8 https://discord.gg/zUSZ3T8