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> Oculus has their own CV-based tracking implementation and frensel lens design but the CV1 is otherwise a direct copy Tracking and lenses are what make headse
by ahupp 5y ago
> Oculus has their own CV-based tracking implementation and frensel lens design but the CV1 is otherwise a direct copy
Tracking and lenses are what make headset. I'm struggling to think of what non-trivial decisions are even left if you exclude those. Panel choice and illumination strategy I guess?
- LegitShady 5y agoarchitecture, component choice, etc etc hard stuff that isn't obvious to a consumer. I guess you haven't thought deeply about developing hardware