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Lots of errors in this article. This for example is blatantly wrong and has been wrong for an eternity: Current OS do not scale 4K, it means that if you plug a
by kevingadd 5y ago
Lots of errors in this article. This for example is blatantly wrong and has been wrong for an eternity:
Current OS do not scale 4K, it means that if you plug a 4K display to a Chromebook or a macbook, it will use the highest DPI asset, in this case the 200% or @2x ones, and display them at normal ratio, making everything look good but tiny.
Hypothetical example: If you plug a 12" 4K screen to a computer with a 12" hi-res screen (2x), everything will appear twice as small.
Windows has literally had some degree of high-DPI support since 95, and has been able to adapt to that hypothetical example for years. All of Apple's devices handle it too even if you have to coax them a bit to understand your display geometry. I really don't know what the author is trying to convey there.
- marcellus23 5y agoYep. macOS only supports 1x and 2x (maybe 3x?) natively, but will happily let you render at a higher-than-native res and scale down so you can approximate intermediate UI scales. And Windows seems to natively support vector rendering, with a large offering of different UI scales -- albeit 3rd party support for this is really hit or miss in my experience.