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Sculpting mode is worth learning. Grant Abbitt has some great tutorials on that front. Though if you dive too far into that you may wanna look at getting a Waco
by runevault 5y ago
Sculpting mode is worth learning. Grant Abbitt has some great tutorials on that front. Though if you dive too far into that you may wanna look at getting a Wacom tablet or similar. Actually Grant has a lot of good tutorials in general on Blender.
- barcoder 5y agoA tablet makes a big difference. Doesn't need to be a Wacom though. There's plenty of very good much cheaper alternatives. A small size is often better as less hand movement is required.
- runevault 5y agoYeah that was why I said or similar. Maybe should have called it out more, but I got a cheap wacom (non-screen) to learn with though I haven't been doing sculpting lately, need to get back to that.
- cmarschner 5y agoI‘m more interested in geometric structures / architecture, so the sculpt mode isn‘t very useful as I realized today (after watching a video about it). This is all about taking a sphere with lots of vertices and pushing them around. I‘m looking for a way to fill gaps in meshes and deal with relative simple low-poly geometries. Ideally with semantics (a thing is placed on a floor). What should I use for that? Are there plugins thatbpush Blender towards CAD (which I know nothing about)?
- runevault 5y agoYou can sculpt stuff you made with geometry, you don't have to start from the sculpt sphere. But yes if you only want things to be fairly geometric sculpting is less useful, but if you want to make things like broken pillars it makes creating those effects easier.